Egyptian False Door in The National Art Museum of Copenhagen, Denmark

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A false door is an artistic representation of a door which does not function like a real door. They can be carved in a wall or painted on it. They are a common architectural element in the tombs of Ancient Egypt and Pre-Nuragic Sardinia. Later they also occur in Etruscan tombs and in the time of Ancient Rome they were used in both the interiors of houses and tombs. The Ancient Egyptians believed that the false door was a threshold between the worlds of the living and the dead and through which a deity or the spirit of the deceased could enter and exit. The false door was usually the focus of a tomb's offering chapel, where family members could place offerings for the deceased on a special offering slab placed in front of the door. Most false doors are found on the west wall of a funerary chapel or offering chamber because the Ancient Egyptians associated the west with the land of the dead. In many mastabas, both husband and wife buried within have their own false door. A false door usually is carved from a single block of stone or plank of wood, and it was not meant to function as a normal door. Located in the center of the door is a flat panel, or niche, around which several pairs of door jambsare arranged—some convey the illusion of depth and a series of frames, a foyer, or a passageway. A semi-cylindrical drum, carved directly above the central panel, was used in imitation of the reed-mat that was used to close real doors. The door is framed with a series of moldings and lintels as well, and an offering scene depicting the deceased in front of a table of offerings usually is carved above the center of the door. Sometimes, the owners of the tomb had statues carved in their image placed into the central niche of the false door.   This object is part of "Scan The World". Scan the World is a non-profit initiative introduced by MyMiniFactory, through which we are creating a digital archive of fully 3D printable sculptures, artworks and landmarks from across the globe for the public to access for free. Scan the World is an open source, community effort, if you have interesting items around you and would like to contribute, email [email protected] to find out how you can help.

About the author:
GeoffreyHM
BlueSky: nerotbf.bsky.social FAB: Geoffrey Marchal Scientist passionate of computer graphic and science simulation and visualization. I started doing computer grqphic at 19, in 1993. Passing from POV-RAY to LightWave, Houdini, 3DStudio, 3DS Max, Blender. In 2014, I have started 3D scanning with first a Kinect from Microsoft and afterward moved to photogrammetry. Photogrammetry is more flexible and I use mainly 123D Catch and Memento beta, both from Autodesk. In 2015, I started 3D printing with a Solidoodle Press.

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